Scheduling
Deciding in advance, with rules, on which dates, at which hours and on which days a piece of content plays.
Scheduling means setting rules in advance for when content is on air. A campaign image can start on the 1st of the month and come down by itself on the 15th; an announcement can rotate only during weekday office hours. Nobody has to log in early in the morning to swap content.
Scheduling rules in MIA
- An on-air switch for each item, to take content off air without deleting it.
- Date ranges, daily time windows and weekday rules.
- An "every N loops" frequency and a daily play limit per screen.
- Include and exclude rules by tag.
- Time rules for scenes.
You follow the plan in a calendar with month, week and day views. The player applies the rules itself and takes its time from the server. That matters because TV clocks are often wrong: content changes on time even if the connection drops. More on the management panel page.